"May I receive additional dead flesh, please?" "Spicy five stars," it said, holding up one hand with three claws splayed, and another with two. The Eliksni had anticipated this question. He heard himself ask, "How spicy, zero to five stars?" He realized his mouth had apparently decided to talk on its own, as if nothing were wrong. His other customers sat frozen, their bowls of ramen steaming silently in front of them. "I smelled it, and the smell was good," it said. The Eliksni grinned back, nodded, and then opened its horrible mouth again. He grinned when he was nervous, and this seemed like as good a time as any. Maurice held his breath, tightened his grip on his pencil, and grinned. "One item ramen soup," the Eliksni croaked stiltedly. It opened, revealing rows of thin, sharp teeth. Four blue eyes looked back at him from above a lipless mouth. It was small for an Eliksni, but its angular head still towered above Maurice as it hunched over the bar. A Vanguard lanyard dangled absurdly from its neck. A haphazard collision of heavy canvas and metallic weave draped over its shoulders. Metal plating covered the creature's forehead and the side of its face, ending in a nozzle that hissed a stream of blueish mist. Maurice looked up over the huge pot of broth and, thinking a Titan in one of their ridiculous helmets had arrived for lunch, called out "Irasshaimase!" It wasn't until he absently stepped to the bar that he realized who his customer was. The Eliksni awkwardly shouldered its way onto the empty stool at the ramen shop and rested its four elbows on the bar. Thresh - Kills generate a small amount of Super energy.Tap the trigger - Grants bonus period of increased stability and accuracy immediately after aiming down sights.Adrenaline Junkie - Grenade final blows grant bonus weapon damage and handling for a moderate duration.Wellspring - Kills generate ability energy, which is split between all of your uncharged abilities.Rampage - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs continuously as enemies are killed).Kill Clip - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading.Dynamic Sway Reduction - Improves accuracy and stability while continuously holding down the trigger.Tunnel vision - Reloading after a kill greatly increases target acquisition and ADS speed for a short time.Moving target - Increased movement speed and target acquisition when aiming down sights.Heating up - Final blows increase accuracy, stability, and vertical recoil.Subsistence - Kills partially refill magazine from reserves.Feeding frenzy - Killing enemies/ Guardians progressively increases the reload speed of this weapon.Flared magwell - +5 stability, +15 reload.Alloy mag - +10 reload (when magazine is empty).Tactical mag - +5 stability, +10 reload, +10 magazine.Full bore - +15 range, -10 stability, -5 handling.Fluted barrel - +5 Stability, +15 handling.Extended barrel- +10 range, +10 recoil, -10 handling.Chambered compensator - +10 stability, +10 recoil control, -5 handling.Arrowhead brake - +10 handling, +30 recoil control.Corkscrew rifling - +5 range, +5 stability, +5 handling. ![]() Rapid-fire frame - Deeper ammo reserves, reloads faster when the magazine is empty.
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